¿Buscas un mod? Pregunta

poroto- Marinero

- Nombre: ezequiel
Ubicación: rosario argentina
Edad: 1914
Fecha de inscripción: 23/12/2008
Cantidad de envíos: 20
- Mensaje n°211
Re: ¿Buscas un mod? Pregunta
hola quisiera saber de algun mod que mejore la inteligencia de la ia y otro q lo haga mas realista q le salga sangre a los soldados y eso.

Alguarro- Cabo

- Ubicación: Barcelona
Edad: 19
Fecha de inscripción: 07/06/2009
Cantidad de envíos: 136
- Mensaje n°212
Re: ¿Buscas un mod? Pregunta
Con el Stainless steel puedes instalarte el "Crimson Tide" o "bloody crimson", la verdad esque no recuerdo como se llamaba ese minimod... lo puedes encontrar en la seccion de modificaciones, "minimods" y dentro de "minimods para Stainless steel". Tambien hay un minimod para la IA, pero ese no lo he probado.

DWarrior- Moderador

- Nombre: David
Ubicación: En Mexico y mas alla....
Edad: 21
Fecha de inscripción: 12/09/2008
Cantidad de envíos: 3037
- Mensaje n°213
Re: ¿Buscas un mod? Pregunta
El minimod de Crimson Tide es de lo mejor 

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poroto- Marinero

- Nombre: ezequiel
Ubicación: rosario argentina
Edad: 1914
Fecha de inscripción: 23/12/2008
Cantidad de envíos: 20
- Mensaje n°214
Re: ¿Buscas un mod? Pregunta
es solamente para el ss o se puede poner en el vanilla?
pd:alguaro el tipo de tu imagen hace eso de verdad o es trucho?

pd:alguaro el tipo de tu imagen hace eso de verdad o es trucho?

DWarrior- Moderador

- Nombre: David
Ubicación: En Mexico y mas alla....
Edad: 21
Fecha de inscripción: 12/09/2008
Cantidad de envíos: 3037
- Mensaje n°215
Re: ¿Buscas un mod? Pregunta
Es para varios mods, pero no lo recomiendan para el vanilla 

_________________

poroto- Marinero

- Nombre: ezequiel
Ubicación: rosario argentina
Edad: 1914
Fecha de inscripción: 23/12/2008
Cantidad de envíos: 20
- Mensaje n°216
Re: ¿Buscas un mod? Pregunta
por? 


DWarrior- Moderador

- Nombre: David
Ubicación: En Mexico y mas alla....
Edad: 21
Fecha de inscripción: 12/09/2008
Cantidad de envíos: 3037
- Mensaje n°217
Re: ¿Buscas un mod? Pregunta
pues yo lo instale en un mod llamado Retrofit y me daba pantallazo al intentar jugarlo. Tube que reinstalarlo
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poroto- Marinero

- Nombre: ezequiel
Ubicación: rosario argentina
Edad: 1914
Fecha de inscripción: 23/12/2008
Cantidad de envíos: 20
- Mensaje n°218
Re: ¿Buscas un mod? Pregunta
no entendi pregunte por el vanilla y me contestaste que lo probaste en un mod?

DWarrior- Moderador

- Nombre: David
Ubicación: En Mexico y mas alla....
Edad: 21
Fecha de inscripción: 12/09/2008
Cantidad de envíos: 3037
- Mensaje n°219
Re: ¿Buscas un mod? Pregunta
por que ese mod es parecido al vanilla, no lo intentes al menos que estes listo para reinstalar todo 
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poroto- Marinero

- Nombre: ezequiel
Ubicación: rosario argentina
Edad: 1914
Fecha de inscripción: 23/12/2008
Cantidad de envíos: 20
- Mensaje n°220
Re: ¿Buscas un mod? Pregunta
entonces mejor no lo hago y otra cosa algun mod que cambie la mayoria de las tropas del juego que no sea para el kingdoms?porque ya es aburrido jugar con las mismas unidades ademas son muy repetitibas por ejemplo casi todas las facciones tienen a los caballeros feudales y todas son parecidas.

DWarrior- Moderador

- Nombre: David
Ubicación: En Mexico y mas alla....
Edad: 21
Fecha de inscripción: 12/09/2008
Cantidad de envíos: 3037
- Mensaje n°221
Re: ¿Buscas un mod? Pregunta
Este no nesecita Kingdoms
http://www.caballerosdeeuropa.net/mods-realizados-f145/broken-crescent-20-t634.htm
http://www.caballerosdeeuropa.net/mods-realizados-f145/broken-crescent-20-t634.htm
_________________

poroto- Marinero

- Nombre: ezequiel
Ubicación: rosario argentina
Edad: 1914
Fecha de inscripción: 23/12/2008
Cantidad de envíos: 20
- Mensaje n°222
Re: ¿Buscas un mod? Pregunta
gracias dwarrior
ya mismo me lo estoy descargando y probando.

Warmour- Moderador

- Nombre: Luis Alberto
Ubicación: Jeré
Edad: 24
Fecha de inscripción: 07/09/2008
Cantidad de envíos: 1949
- Mensaje n°223
Re: ¿Buscas un mod? Pregunta
Poroto lo vas a alucinar jajaja, disfruta de ese pedazo de mod 

Caballero Teuton- Cabo Primero

- Nombre: Roberto
Ubicación: Aqui en caballeros de europa
Edad: 15
Fecha de inscripción: 30/07/2009
Cantidad de envíos: 257
- Mensaje n°224
Re: ¿Buscas un mod? Pregunta
que mod para el kingdoms me recomendais??(el third age ya lo tengo)

Werety- Teniente Coronel

- Nombre: Ernest
Ubicación: Catalunya , Cerdanyola del Valles
Edad: 21
Fecha de inscripción: 09/01/2009
Cantidad de envíos: 2174
- Mensaje n°225
Re: ¿Buscas un mod? Pregunta
el Stainless Steel es para casi todos los foreros de aqui seguramente uno de los mejores mods que se an echo nunca, muy recomendable. Ademas cuenta con muchisimos minimods que puedes añadir.
http://www.caballerosdeeuropa.net/mods-realizados-f145/stainless-steel-61-t909.htm
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Caballero Teuton- Cabo Primero

- Nombre: Roberto
Ubicación: Aqui en caballeros de europa
Edad: 15
Fecha de inscripción: 30/07/2009
Cantidad de envíos: 257
- Mensaje n°226
Re: ¿Buscas un mod? Pregunta
gracias,descargando 

Werety- Teniente Coronel

- Nombre: Ernest
Ubicación: Catalunya , Cerdanyola del Valles
Edad: 21
Fecha de inscripción: 09/01/2009
Cantidad de envíos: 2174
- Mensaje n°227
Re: ¿Buscas un mod? Pregunta
muy recomendable tambien el parche SS 6.2 RC , añade unos castillos y ciudades nuevos a parte de mejoras graficas, muy recomendable tambien 
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pucelano- Brigada

- Ubicación: valladolid
Edad: 16
Fecha de inscripción: 05/01/2010
Cantidad de envíos: 567
- Mensaje n°228
Re: ¿Buscas un mod? Pregunta
alguien tiene alguna idea de a que mod pertenece esta imagen??


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Beneker- Administrador

- Ubicación: Hispalis
Edad: 17
Fecha de inscripción: 09/09/2008
Cantidad de envíos: 3437
- Mensaje n°229
Re: ¿Buscas un mod? Pregunta
Tiene pinta del ser del Rome.
Saludos
Saludos

Werety- Teniente Coronel

- Nombre: Ernest
Ubicación: Catalunya , Cerdanyola del Valles
Edad: 21
Fecha de inscripción: 09/01/2009
Cantidad de envíos: 2174
- Mensaje n°230
Re: ¿Buscas un mod? Pregunta
el ran no jidai creo o el samurai wars , una de las dos es lo mas posible 
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pucelano- Brigada

- Ubicación: valladolid
Edad: 16
Fecha de inscripción: 05/01/2010
Cantidad de envíos: 567
- Mensaje n°231
Re: ¿Buscas un mod? Pregunta
ok mirare a ver!
_________________




Caballero Teuton- Cabo Primero

- Nombre: Roberto
Ubicación: Aqui en caballeros de europa
Edad: 15
Fecha de inscripción: 30/07/2009
Cantidad de envíos: 257
- Mensaje n°232
Re: ¿Buscas un mod? Pregunta
me podeis decir todos los mods que hay del medieval?,tanto del kingdoms como del vanila
Saludos
Saludos

Werety- Teniente Coronel

- Nombre: Ernest
Ubicación: Catalunya , Cerdanyola del Valles
Edad: 21
Fecha de inscripción: 09/01/2009
Cantidad de envíos: 2174
- Mensaje n°233
Re: ¿Buscas un mod? Pregunta
me podeis decir todos los mods que hay del medieval?,tanto del kingdoms como del vanila
Saludos
eso es casi imposible de decir con exactitud
mira en twcenter, o aqui o en otros foros , igual casi todos los mods mas famosillos estan en todos aunque kizas ai alguno desconocido para nosotros, aun asi ponerte todos los mods del medieval aqui yo calculo que abrian mas de 100. _________________




El Cruzado- Capitán

- Nombre: Sergio
Ubicación: Madrid
Edad: 15
Fecha de inscripción: 15/07/2009
Cantidad de envíos: 1439
- Mensaje n°234
Re: ¿Buscas un mod? Pregunta
le veo mejor a sus gustos y aun no han sacado es el Paeninsula Italica, espero que lo saquen pronto y lo disfrutemos cuanto antes

DWarrior- Moderador

- Nombre: David
Ubicación: En Mexico y mas alla....
Edad: 21
Fecha de inscripción: 12/09/2008
Cantidad de envíos: 3037
- Mensaje n°235
Re: ¿Buscas un mod? Pregunta
Vanilla
Anno Domini
A mod being made by Shaba Wangy and Re Berengario
Broken Crescent (11 Viewing)
Broken Crescent is a M2TW total conversion modification centered on the Middle East starting from 1174 and concluding in 1400. Featuring a gorgeous new campaign map spanning from Anatolia to India, Broken Crescent allows you to take control of over 17 brand new factions all complete with over 300 new artistically crafted warriors ready to do you bidding!
Bulgaria: Total War (BGTW)
Bulgaria Total War's aim is to add a couple of new factions to the game (including Bulgaria) in a historically accurate manner, as well as to improve the overall gameplay-experience from the vanilla in a variety of other areas.
The Character Names Project
Historical accuracy is the lynch pin of this project. We will attempt to make each faction's names list as period-authentic as possible. This is a TWC community project, so everyone at TWC is encouraged to help.
Clouds Across Europe (2 Viewing)
This is a modification of MTWII with the purpose of enhancing the game, and aims to make the player enjoy the game more. Pursues high replay value.
Complete Byzantine Unit Roster Project (1 Viewing)
A project which aims to provide Medieval Roman (Byzantine) units to players and modding teams that focus from 6th to 15th centuries...
DarthMod for M2TW (3 Viewing)
Successor of the known series, its main target is to trace gameplay inconsistencies and destroy them using balance and AI techniques.
For King or Country: The English Civil War
The purpose of the mod is to simulate the first English civil war. The main aim is to accurately represent the two main factions, their leaders, their commanders and their armies. The mod aims to provide a unique battlefield experience by representing 17th century warfare, something that no M2:TW mod team has so far achieved.
La Guerre de Cent Ans - The Hundred Years War
Two main factions (France, England) and several satellite factions (Aragon, Burgundy, Flandres, HRE, Savoy, Wales) fight for supremacy in France and England. 2 turns per year, very large and beautiful map, over 120 regions.
Magyar Mod (1 Viewing)
for a better Hungary. Modded map, names, religions, the usual stuff, you know. Completely remodelled and re-skinned Hungarian units, new unit list. Informations for modders about the Hungarian Kingdom.
Medieval Classic (1 Viewing)
Medieval Classic is a mod aimed to bring back features from Medieval 1 Total War into Medieval 2. It also is aimed at bringing back the purely dark medieval atmosphere that medieval 1 had.
Ornamentum
The goal of the mod is to make conversions that could make the original game more diverse and more playable. Besides that, the mod does not cause any important changes in the map and the main settings.
Renaissance Total War
Renaissance Total War is a mod that will be set in the renaissance era, which is following the medieval ages. It will combine historic accuracy with a fun and dynamic campaign map and gameplay. It will feature new factions, new units, and a new battle system which will focus on pikes, halberds, guns, artillery, and "evolved knights"
Rise of Kings
This is a combination mod for MTWII, aimed at adding more realism and balance. It includes a number of popular mods as well as some of my own ideas and file changes.
Sinuhets modifications
Sinuhets modifications for M2TW.
The Long Road (3 Viewing)
The Long Road is geared toward an epic style campaign with a total of 900 turns and a large map with many provinces. It targets a balance between realism and gameplay. Targets a challenging campaign that is not tediously difficult.
Xenophonia
The native speech mod project. A project that aims to provide the players of M2TW with voice packs (one language at a time) designed individually for (more or less) every faction in the game.
Combining Xenophonia...
Ultimate AI
A mod aimed at improving the campaign ai, diplomacy and alliances in M2TW
Mods in development
Mods in the development stage. If the status of your mod changes with a release please inform the administration.
Ancient Egypt
Ancient Egypt is a modification focusing on the land of the Nile during times which even Ancient Greeks considered ancient, times when the flood meant much, and when internal divisions and external invasions where something to be taken care of.
Curse of the Warpstorm
A full fantasy total conversion set in a world torn apart by a spatial rift. The existing empires fell, and warped and twisted beings fight for domination.
The Gathering Storm
The Gathering Storm is a modification project that strives to depict the world of the Late Roman Empire and the Migration Period as accurately as possible.
Kingdoms
Call of Warhammer (19 Viewing)
Call of Warhammer: Champions of the vile Chaos gods have stepped forward uniting into a northern tidal wave sweeping south. Orcs are growing restless in the cramped space of the Badlands. A WAAGGGHH!!! is inevitable and the Greenskin horde will soon unleash another of their destructive invasions. The mysterious Phoenix King has ordered an expedition corps to the Old World to stand by the forces of light in the coming struggles. The Empire and Kislev… will have to hold the line and stand tall against the coming of the Storm of Chaos.
Chivalry II: The Sicilian Vespers (1 Viewing)
This is a multi-era mod that aims to recreate the Middle Ages as Early, High and Late Era campaigns, with additional campaigns such as the Dark Age and the Renaissance, while maintaining an historical-realism design with a gameplay orientation.
Custom Campaign/Retrofit mod (1 Viewing)
The Custom Campaign Mod is a small mod designed to provide additional game play and content for Medieval II: Total War. The Retrofit Mod retrofits various Medieval II Total War (M2TW): Kingdoms features, improvements and bug fixes to vanilla M2TW.
Das Heilige Römische Reich
This mod focuses on a much more realistic representation of the Holy Roman Empire: The vanilla HRE faction has been split in 9 factions and lots of features like Imperial Elections, Imperial Ban, Imperial Tax, Coronations, Antipopes, etc... have been added.
Dawn of Kingdoms
The purpose of this mod is to add length, balance and overall enjoyment to the game. The mod will expand on what CA has already done by adding new factions, a bigger map and adjusting the AI to compensate. (formerly; Middle Ages Total War)
Deus Lo Vult (4 Viewing)
Featuring a field cost script for the player, more roleplaying elements and many changes to the trait system, as well as other changes.
Eras Total Conquest (1 Viewing)
This mod contains most of the campaigns from my Eras Total War mod and 4 new ones. These campaigns cover various areas, ranging from Europe, North Africa, and the Near East to the whole world.
Expanded Americas
An improved Vanilla game with bigger, better Americas. Factions from Kingdoms and all the Kingdoms units added. Plus much more.
Falcom Total War
The purpose of this mod is to improve the big campaign by adding 10 factions, by adding regions, by improving the gameplay and the artificial intelligence. The historicity of certain faction is also improved.
Ferrum Aeternum
Brand new factions, New 2d art, Battle and Campaign AI improved, Bigger Map and New Script Tweaks and also New medieval music and New Units and more small modifications.
God Save The King (GSTK) (1 Viewing)
God save the king is a mod based on the TWC forum roleplaying game of the same name, it is an alternative medieval history nothing in the mod is based on historical fact.
INVASIO BARBARORVM II (IBII) (4 Viewing)
A modification set in the late Roman Era, the mod is planned to be developed by sub-campaigns focusing on major events of the era building up to a final grand campaign set during the fall of the Western Roman Empire.
Kingdoms Grand Campaign Mod (3 Viewing)
A modification that adds every single new unit from Kingdoms into the Grand Campaign onto a truly epic map. The campaign is 2 turns per year from 1180 AD to 1500 AD. Also adding the Kingdom of Jerusalem and Antioch to the Holy lands, Teutonic Order and Lithuania to the Baltic, Ireland, Wales and Norway added to British Isles. KGCM also supports Multiplayer Campaigns.
King's Banner
This mod adds over 130 new main banners, many new upgrade banners and over 300 new shield textures for Medieval 2. New symbols for some factions and new colour for Denmark and Byzantium.
Lands to Conquer (2 Viewing)
A mod aimed at improving the gameplay and balance of M2TW as well as a longer, slower campaign. It is made by Lusted but incorporates other modders work for the best gaming experience.
Lithuania Mod
The Lithuania MOD is a major modification to represent ancient balt culture Lithuanian faction warfare in medieval period. The first goal is a mod for Kingdoms. Second is to give TW community accurate info about Lithuania and created units for the community.
Regions & Provinces Mod
Adds 69 Regions, Faction Name Changes, Historical name changes, garrison changes , more variety of units, New victory conditions.
PRO DEO ET REGE
Pro Deo et Rege is a mod aimed at providing a longer, more challenging and realistic campaign. Featuring many new provinces, units and a unique regional Area of Recruitment system, establishing and maintaining a medieval empire will not be easy - For God and King!
Rusichi Total War
In this mod the player takes control of one of 3 Rus' kingdoms with the goal of uniting Rus' in the face of massive opposition from all sides: Mongols, Teutonic knights and even internal civil war.
Stainless Steel (40 Viewing)
A combination of bug fixes, many small mods, better AI and AI armies, more provinces, graphical improvements and many other campaign and battle map changes. The whole game offers now a much greater challenge!
THERA, A New Beginning (5 Viewing)
Based on Gundugs excellent otherworld map. This fantasy/non-historical mod is based around factions from different era's and technology levels. Each faction will have a very different feel, and will play quite differently.
Third Age: Total War (65 Viewing)
Third Age: Total War Third Age: Total War is a total conversion modification for Medieval II: Total War that brings you into the world of Middle Earth
Vlad TW Mongolo-Tatars Invasion (1 Viewing)
A mod by Vlad focusing on the Mongolo-Tatars invasion of Europe, featuring historical Mongols, Turks, Germans, Russians and others.
Westeros: Total War
This mod is set in the universe of 'A Song of Ice and Fire' by G.R.R. Martin. It features the continent of Westeros at the time of 'A Game of Thrones'.
XAI: The game core renovation project
A matrix of improvements, including a re-write of the campaign AI and other core files.
Modifications in Development
Mods in the development stage. If the status of your mod changes with a release please inform the administration.
Africa: Total War (ATW) (1 Viewing)
This mod aims at bringing you one of the most crucial time periods of African history, the time when European kingdoms sought to take control of the lands and riches of this ancient continent. Take up the sword and forge an empire, be it European, middle-easterner, or African.
Agon: Rebirth of the Hellenes
Agon is a mod focusing on Ancient Greece and the nearby lands. It's primary goal is depicting the many conflicts that took place in the area in both a fun and historically accurate way. The mod will feature 29 brand new factions and many new units.
All Under Heaven (AUH) (1 Viewing)
All Under Heaven takes the game and transforms it into a Medieval Asian setting, in a period on the eve of the Mongol invasions of Asia, where the entire continent is about to be thrown into a period of warfare.
Dominion of the Sword (2 Viewing)
Dominion of the Sword is an ambitious project aimed at making a Supermod, we have a large team made up of several contributing mods as well as our own dedicated staff. The mod aims to maximise the possibilities in the M2TW engine to make a game with realism, historical accuracy and playability. Most of all we are concentrating on an atmospheric and fully immersible experience of medieval warfare and rulership.
Dragonlance: Total War - Takhisis Rising
Fantasy mod based on the novels of Tracy Hickman and Margret Weis. Takes place in the world of Krynn on the continent Ansalon. Krynns pantheon exist of three way, good, evil and neutral with its gods. Races are Human, Elfs, Ogres, Draconians, Minotaurs, Dwarfs, Kender a.s.o. The mod will handle the fight of good against evil, during the time the evil goddess Takhisis begins to influence the world.
East of Rome (EOR)
Times are changing, people are on the move, but who will prove to be superior? East of Rome covers the timeframe of 519-700 and has a map stretching from Italy to India and from Egypt to the Steppes.
Europa Barbarorum II (4 Viewing)
A total conversion mod of M2TW set in the classical era, starting in 272BC.
The Frontier
A modification for Medieval 2: Kingdoms, set on the North American continent. Play as one of four colonial European factions and claim the Frontier as your own, or attempt to resist as a native american tribe. You have between the years 1655 and 1774 to make a mark on the New World, whether it be brutal conquest or steadfast resilience.
GrnEyedDvl's Economics Package
A complete rework of the ecoomics of M2TW/Kingdoms.
Kingdoms of the Isles
Kingdoms of the Isles is a modification of the British Isles campaign from the Kingdoms Expansion. The Principle aim of Kingdom of the Scots is to recreate the clan wars and blood feuds between Scottish Clans and Families during the years 1258 - 1450, as well as the Anglo Scottish Wars of the period. The Mod will feature a good blend of historical accuracy and game play played out on a large map.
Latinokratia: Rebuilding the Empire
This mod aims to be an historically accurate mod that focuses on the Latin occupation of the byzantine lands. The campaign will start in 1210 and will end in 1453. The mod will feature many new factions including the Greek Successor States and many more. The mod is going to use units from other mods, such as: the CBURP, Bulgaria:TW and the Magyar Mod. A new map and a better AI will be implemented.
Libertas Vel Mors - Freedom or Death
Libertas Vel Mors is set in the fantasy world of Eveena. Take command of one of many kingdoms on your way to proclaim your dominance and power.
Paeninsula Italica for M2TW
This is a Classical total conversion mod for M2TW, and spans the crucial years of 338 to 260 BC building up to the Punic wars, developing in detail the cultures and the titanic wars they waged for the supremacy of Italy.
Patria Libera
Patria Libera is medieval mod which passes throught the XIV century to the year when the Constantinople fall(1453). During the short timeframe of the mod the player will know all about this exciting part of our history. Mod includes totaly new map with 199 provincies , new models, new historical characters, new unique cities models and more than 30 nations which want to be the powerfull in whole Europe. This is Patria Libera chceck it!
Princes, Kings and Heroes
Princes, Kings and Heroes is a major modification for the Kingdoms Expansion. It is centred around the period 1280 to 1330 (which covers the 2nd Welsh war, the Scottish war of independence and invasion of Ireland and the English internal wars of this period). It’s set on a large map and aims to be as historical as viable.
Reconquista: Total War (1 Viewing)
Mod about the Spanish Reconquest made by the spanish community of Caballeros de Europa. The mod starts in 1065 and finishes in 1492. The first Reconquista's mod you can play with all Iberian Kingdoms, catholics or muslims.
Redeo Ad Exordium: Back to new beginnings (RAE)
31 (28 playable) original MTW2 & Kingdoms factions battle on a new ai-pathfinding-friendly epic mid-map. The unique campaign random generator makes sure that no game will ever be the same. Anyhow it offers the best mix of a pre Vanilla (1079) and Kingdoms feeling in the most complete Grand Campaign style ever, plus unique features like fully implemented World Wonders. Functionality and keeping MTW2 atmosphere is our priority.
Sanctum Bellum
Sanctum Bellum takes you to the heart of the Holy Lands during it's most blood soaked period. Compresing from two campaigns into 1 mod, set between the 12th and the 14th centuries, we shall bring you new factions, units, features and a detailed map, where you decide the victors in this titanic clash of faiths in a truely unique experience.
The Last Kingdom
The Last Kingdom challenges players to control 15 new factions, including the Vikings themselves, the Saxons, Scots, Irish, Welsh, and Norman, and to embark on a campaign to dominate the British Isles. You can conduct the campaign on a new map focusing on North Europe, in the continent, in the Isle of England, Iceland, or starting from the Norwegian peninsula.
Tsardoms: Total War (1 Viewing)
Tsardoms: Total War is a M2TW and Kingdoms modification that focuses on the Balkan, Near East and part of Italy starting from rise of Tsar Stefan Uroš IV Dušan in 1345 and concluding in 1530. Tsardoms allow you to take control of 11 factions (in later versions even more!) all complete with over brand new artistically crafted warriors ready to do your command!
Vacuus Lux Lucis
Staring in 620 AD and going all the way to 1050 AD, featuring new factions, map and units, the mod focuses on the Saxons' domination of today´s England over the Brithons in the dark ages, the Irish golden age, the pictish struggle against the Strychklyde confederation and in its late era the emerging factions of the Norse and the Danes.
Wrath of the Norsemen
This mod takes the most exciting and blood-thirsty era and throws it into the new total war engine. This time the map is bigger to include all of Europe. This is a community-freindly project, that will surely give the player a TRUE Total War experience.
XVIIth Century Mod: Dominium Maris Baltici (1 Viewing)
XVIIth Century Mod is total conversion of M2:TW set in years 1570-1700. First planned version will include three factions - Sweden, Poland-Lithuania and Russia - and their conflicts over strategically important region of Livonia.
Mods del Vanilla
Mods del Kingdoms
Anno Domini
A mod being made by Shaba Wangy and Re Berengario
Broken Crescent (11 Viewing)
Broken Crescent is a M2TW total conversion modification centered on the Middle East starting from 1174 and concluding in 1400. Featuring a gorgeous new campaign map spanning from Anatolia to India, Broken Crescent allows you to take control of over 17 brand new factions all complete with over 300 new artistically crafted warriors ready to do you bidding!
Bulgaria: Total War (BGTW)
Bulgaria Total War's aim is to add a couple of new factions to the game (including Bulgaria) in a historically accurate manner, as well as to improve the overall gameplay-experience from the vanilla in a variety of other areas.
The Character Names Project
Historical accuracy is the lynch pin of this project. We will attempt to make each faction's names list as period-authentic as possible. This is a TWC community project, so everyone at TWC is encouraged to help.
Clouds Across Europe (2 Viewing)
This is a modification of MTWII with the purpose of enhancing the game, and aims to make the player enjoy the game more. Pursues high replay value.
Complete Byzantine Unit Roster Project (1 Viewing)
A project which aims to provide Medieval Roman (Byzantine) units to players and modding teams that focus from 6th to 15th centuries...
DarthMod for M2TW (3 Viewing)
Successor of the known series, its main target is to trace gameplay inconsistencies and destroy them using balance and AI techniques.
For King or Country: The English Civil War
The purpose of the mod is to simulate the first English civil war. The main aim is to accurately represent the two main factions, their leaders, their commanders and their armies. The mod aims to provide a unique battlefield experience by representing 17th century warfare, something that no M2:TW mod team has so far achieved.
La Guerre de Cent Ans - The Hundred Years War
Two main factions (France, England) and several satellite factions (Aragon, Burgundy, Flandres, HRE, Savoy, Wales) fight for supremacy in France and England. 2 turns per year, very large and beautiful map, over 120 regions.
Magyar Mod (1 Viewing)
for a better Hungary. Modded map, names, religions, the usual stuff, you know. Completely remodelled and re-skinned Hungarian units, new unit list. Informations for modders about the Hungarian Kingdom.
Medieval Classic (1 Viewing)
Medieval Classic is a mod aimed to bring back features from Medieval 1 Total War into Medieval 2. It also is aimed at bringing back the purely dark medieval atmosphere that medieval 1 had.
Ornamentum
The goal of the mod is to make conversions that could make the original game more diverse and more playable. Besides that, the mod does not cause any important changes in the map and the main settings.
Renaissance Total War
Renaissance Total War is a mod that will be set in the renaissance era, which is following the medieval ages. It will combine historic accuracy with a fun and dynamic campaign map and gameplay. It will feature new factions, new units, and a new battle system which will focus on pikes, halberds, guns, artillery, and "evolved knights"
Rise of Kings
This is a combination mod for MTWII, aimed at adding more realism and balance. It includes a number of popular mods as well as some of my own ideas and file changes.
Sinuhets modifications
Sinuhets modifications for M2TW.
The Long Road (3 Viewing)
The Long Road is geared toward an epic style campaign with a total of 900 turns and a large map with many provinces. It targets a balance between realism and gameplay. Targets a challenging campaign that is not tediously difficult.
Xenophonia
The native speech mod project. A project that aims to provide the players of M2TW with voice packs (one language at a time) designed individually for (more or less) every faction in the game.
Combining Xenophonia...
Ultimate AI
A mod aimed at improving the campaign ai, diplomacy and alliances in M2TW
Mods in development
Mods in the development stage. If the status of your mod changes with a release please inform the administration.
Ancient Egypt
Ancient Egypt is a modification focusing on the land of the Nile during times which even Ancient Greeks considered ancient, times when the flood meant much, and when internal divisions and external invasions where something to be taken care of.
Curse of the Warpstorm
A full fantasy total conversion set in a world torn apart by a spatial rift. The existing empires fell, and warped and twisted beings fight for domination.
The Gathering Storm
The Gathering Storm is a modification project that strives to depict the world of the Late Roman Empire and the Migration Period as accurately as possible.
Kingdoms
Call of Warhammer (19 Viewing)
Call of Warhammer: Champions of the vile Chaos gods have stepped forward uniting into a northern tidal wave sweeping south. Orcs are growing restless in the cramped space of the Badlands. A WAAGGGHH!!! is inevitable and the Greenskin horde will soon unleash another of their destructive invasions. The mysterious Phoenix King has ordered an expedition corps to the Old World to stand by the forces of light in the coming struggles. The Empire and Kislev… will have to hold the line and stand tall against the coming of the Storm of Chaos.
Chivalry II: The Sicilian Vespers (1 Viewing)
This is a multi-era mod that aims to recreate the Middle Ages as Early, High and Late Era campaigns, with additional campaigns such as the Dark Age and the Renaissance, while maintaining an historical-realism design with a gameplay orientation.
Custom Campaign/Retrofit mod (1 Viewing)
The Custom Campaign Mod is a small mod designed to provide additional game play and content for Medieval II: Total War. The Retrofit Mod retrofits various Medieval II Total War (M2TW): Kingdoms features, improvements and bug fixes to vanilla M2TW.
Das Heilige Römische Reich
This mod focuses on a much more realistic representation of the Holy Roman Empire: The vanilla HRE faction has been split in 9 factions and lots of features like Imperial Elections, Imperial Ban, Imperial Tax, Coronations, Antipopes, etc... have been added.
Dawn of Kingdoms
The purpose of this mod is to add length, balance and overall enjoyment to the game. The mod will expand on what CA has already done by adding new factions, a bigger map and adjusting the AI to compensate. (formerly; Middle Ages Total War)
Deus Lo Vult (4 Viewing)
Featuring a field cost script for the player, more roleplaying elements and many changes to the trait system, as well as other changes.
Eras Total Conquest (1 Viewing)
This mod contains most of the campaigns from my Eras Total War mod and 4 new ones. These campaigns cover various areas, ranging from Europe, North Africa, and the Near East to the whole world.
Expanded Americas
An improved Vanilla game with bigger, better Americas. Factions from Kingdoms and all the Kingdoms units added. Plus much more.
Falcom Total War
The purpose of this mod is to improve the big campaign by adding 10 factions, by adding regions, by improving the gameplay and the artificial intelligence. The historicity of certain faction is also improved.
Ferrum Aeternum
Brand new factions, New 2d art, Battle and Campaign AI improved, Bigger Map and New Script Tweaks and also New medieval music and New Units and more small modifications.
God Save The King (GSTK) (1 Viewing)
God save the king is a mod based on the TWC forum roleplaying game of the same name, it is an alternative medieval history nothing in the mod is based on historical fact.
INVASIO BARBARORVM II (IBII) (4 Viewing)
A modification set in the late Roman Era, the mod is planned to be developed by sub-campaigns focusing on major events of the era building up to a final grand campaign set during the fall of the Western Roman Empire.
Kingdoms Grand Campaign Mod (3 Viewing)
A modification that adds every single new unit from Kingdoms into the Grand Campaign onto a truly epic map. The campaign is 2 turns per year from 1180 AD to 1500 AD. Also adding the Kingdom of Jerusalem and Antioch to the Holy lands, Teutonic Order and Lithuania to the Baltic, Ireland, Wales and Norway added to British Isles. KGCM also supports Multiplayer Campaigns.
King's Banner
This mod adds over 130 new main banners, many new upgrade banners and over 300 new shield textures for Medieval 2. New symbols for some factions and new colour for Denmark and Byzantium.
Lands to Conquer (2 Viewing)
A mod aimed at improving the gameplay and balance of M2TW as well as a longer, slower campaign. It is made by Lusted but incorporates other modders work for the best gaming experience.
Lithuania Mod
The Lithuania MOD is a major modification to represent ancient balt culture Lithuanian faction warfare in medieval period. The first goal is a mod for Kingdoms. Second is to give TW community accurate info about Lithuania and created units for the community.
Regions & Provinces Mod
Adds 69 Regions, Faction Name Changes, Historical name changes, garrison changes , more variety of units, New victory conditions.
PRO DEO ET REGE
Pro Deo et Rege is a mod aimed at providing a longer, more challenging and realistic campaign. Featuring many new provinces, units and a unique regional Area of Recruitment system, establishing and maintaining a medieval empire will not be easy - For God and King!
Rusichi Total War
In this mod the player takes control of one of 3 Rus' kingdoms with the goal of uniting Rus' in the face of massive opposition from all sides: Mongols, Teutonic knights and even internal civil war.
Stainless Steel (40 Viewing)
A combination of bug fixes, many small mods, better AI and AI armies, more provinces, graphical improvements and many other campaign and battle map changes. The whole game offers now a much greater challenge!
THERA, A New Beginning (5 Viewing)
Based on Gundugs excellent otherworld map. This fantasy/non-historical mod is based around factions from different era's and technology levels. Each faction will have a very different feel, and will play quite differently.
Third Age: Total War (65 Viewing)
Third Age: Total War Third Age: Total War is a total conversion modification for Medieval II: Total War that brings you into the world of Middle Earth
Vlad TW Mongolo-Tatars Invasion (1 Viewing)
A mod by Vlad focusing on the Mongolo-Tatars invasion of Europe, featuring historical Mongols, Turks, Germans, Russians and others.
Westeros: Total War
This mod is set in the universe of 'A Song of Ice and Fire' by G.R.R. Martin. It features the continent of Westeros at the time of 'A Game of Thrones'.
XAI: The game core renovation project
A matrix of improvements, including a re-write of the campaign AI and other core files.
Modifications in Development
Mods in the development stage. If the status of your mod changes with a release please inform the administration.
Africa: Total War (ATW) (1 Viewing)
This mod aims at bringing you one of the most crucial time periods of African history, the time when European kingdoms sought to take control of the lands and riches of this ancient continent. Take up the sword and forge an empire, be it European, middle-easterner, or African.
Agon: Rebirth of the Hellenes
Agon is a mod focusing on Ancient Greece and the nearby lands. It's primary goal is depicting the many conflicts that took place in the area in both a fun and historically accurate way. The mod will feature 29 brand new factions and many new units.
All Under Heaven (AUH) (1 Viewing)
All Under Heaven takes the game and transforms it into a Medieval Asian setting, in a period on the eve of the Mongol invasions of Asia, where the entire continent is about to be thrown into a period of warfare.
Dominion of the Sword (2 Viewing)
Dominion of the Sword is an ambitious project aimed at making a Supermod, we have a large team made up of several contributing mods as well as our own dedicated staff. The mod aims to maximise the possibilities in the M2TW engine to make a game with realism, historical accuracy and playability. Most of all we are concentrating on an atmospheric and fully immersible experience of medieval warfare and rulership.
Dragonlance: Total War - Takhisis Rising
Fantasy mod based on the novels of Tracy Hickman and Margret Weis. Takes place in the world of Krynn on the continent Ansalon. Krynns pantheon exist of three way, good, evil and neutral with its gods. Races are Human, Elfs, Ogres, Draconians, Minotaurs, Dwarfs, Kender a.s.o. The mod will handle the fight of good against evil, during the time the evil goddess Takhisis begins to influence the world.
East of Rome (EOR)
Times are changing, people are on the move, but who will prove to be superior? East of Rome covers the timeframe of 519-700 and has a map stretching from Italy to India and from Egypt to the Steppes.
Europa Barbarorum II (4 Viewing)
A total conversion mod of M2TW set in the classical era, starting in 272BC.
The Frontier
A modification for Medieval 2: Kingdoms, set on the North American continent. Play as one of four colonial European factions and claim the Frontier as your own, or attempt to resist as a native american tribe. You have between the years 1655 and 1774 to make a mark on the New World, whether it be brutal conquest or steadfast resilience.
GrnEyedDvl's Economics Package
A complete rework of the ecoomics of M2TW/Kingdoms.
Kingdoms of the Isles
Kingdoms of the Isles is a modification of the British Isles campaign from the Kingdoms Expansion. The Principle aim of Kingdom of the Scots is to recreate the clan wars and blood feuds between Scottish Clans and Families during the years 1258 - 1450, as well as the Anglo Scottish Wars of the period. The Mod will feature a good blend of historical accuracy and game play played out on a large map.
Latinokratia: Rebuilding the Empire
This mod aims to be an historically accurate mod that focuses on the Latin occupation of the byzantine lands. The campaign will start in 1210 and will end in 1453. The mod will feature many new factions including the Greek Successor States and many more. The mod is going to use units from other mods, such as: the CBURP, Bulgaria:TW and the Magyar Mod. A new map and a better AI will be implemented.
Libertas Vel Mors - Freedom or Death
Libertas Vel Mors is set in the fantasy world of Eveena. Take command of one of many kingdoms on your way to proclaim your dominance and power.
Paeninsula Italica for M2TW
This is a Classical total conversion mod for M2TW, and spans the crucial years of 338 to 260 BC building up to the Punic wars, developing in detail the cultures and the titanic wars they waged for the supremacy of Italy.
Patria Libera
Patria Libera is medieval mod which passes throught the XIV century to the year when the Constantinople fall(1453). During the short timeframe of the mod the player will know all about this exciting part of our history. Mod includes totaly new map with 199 provincies , new models, new historical characters, new unique cities models and more than 30 nations which want to be the powerfull in whole Europe. This is Patria Libera chceck it!
Princes, Kings and Heroes
Princes, Kings and Heroes is a major modification for the Kingdoms Expansion. It is centred around the period 1280 to 1330 (which covers the 2nd Welsh war, the Scottish war of independence and invasion of Ireland and the English internal wars of this period). It’s set on a large map and aims to be as historical as viable.
Reconquista: Total War (1 Viewing)
Mod about the Spanish Reconquest made by the spanish community of Caballeros de Europa. The mod starts in 1065 and finishes in 1492. The first Reconquista's mod you can play with all Iberian Kingdoms, catholics or muslims.
Redeo Ad Exordium: Back to new beginnings (RAE)
31 (28 playable) original MTW2 & Kingdoms factions battle on a new ai-pathfinding-friendly epic mid-map. The unique campaign random generator makes sure that no game will ever be the same. Anyhow it offers the best mix of a pre Vanilla (1079) and Kingdoms feeling in the most complete Grand Campaign style ever, plus unique features like fully implemented World Wonders. Functionality and keeping MTW2 atmosphere is our priority.
Sanctum Bellum
Sanctum Bellum takes you to the heart of the Holy Lands during it's most blood soaked period. Compresing from two campaigns into 1 mod, set between the 12th and the 14th centuries, we shall bring you new factions, units, features and a detailed map, where you decide the victors in this titanic clash of faiths in a truely unique experience.
The Last Kingdom
The Last Kingdom challenges players to control 15 new factions, including the Vikings themselves, the Saxons, Scots, Irish, Welsh, and Norman, and to embark on a campaign to dominate the British Isles. You can conduct the campaign on a new map focusing on North Europe, in the continent, in the Isle of England, Iceland, or starting from the Norwegian peninsula.
Tsardoms: Total War (1 Viewing)
Tsardoms: Total War is a M2TW and Kingdoms modification that focuses on the Balkan, Near East and part of Italy starting from rise of Tsar Stefan Uroš IV Dušan in 1345 and concluding in 1530. Tsardoms allow you to take control of 11 factions (in later versions even more!) all complete with over brand new artistically crafted warriors ready to do your command!
Vacuus Lux Lucis
Staring in 620 AD and going all the way to 1050 AD, featuring new factions, map and units, the mod focuses on the Saxons' domination of today´s England over the Brithons in the dark ages, the Irish golden age, the pictish struggle against the Strychklyde confederation and in its late era the emerging factions of the Norse and the Danes.
Wrath of the Norsemen
This mod takes the most exciting and blood-thirsty era and throws it into the new total war engine. This time the map is bigger to include all of Europe. This is a community-freindly project, that will surely give the player a TRUE Total War experience.
XVIIth Century Mod: Dominium Maris Baltici (1 Viewing)
XVIIth Century Mod is total conversion of M2:TW set in years 1570-1700. First planned version will include three factions - Sweden, Poland-Lithuania and Russia - and their conflicts over strategically important region of Livonia.
Mods del Vanilla
Mods del Kingdoms
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pucelano- Brigada

- Ubicación: valladolid
Edad: 16
Fecha de inscripción: 05/01/2010
Cantidad de envíos: 567
- Mensaje n°236
Re: ¿Buscas un mod? Pregunta
joooder!! y seguro que te as pasado alguno!
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Caballero Teuton- Cabo Primero

- Nombre: Roberto
Ubicación: Aqui en caballeros de europa
Edad: 15
Fecha de inscripción: 30/07/2009
Cantidad de envíos: 257
- Mensaje n°237
Re: ¿Buscas un mod? Pregunta
muchiisimasss gracias +rep te lo mereces

Josepee93- Marinero

- Nombre: Sir Mister God Josepee93 ( Con humildad ehh )
1'93 , rubio , gafas , pecas , muy blanco , ojos azul turquesa o verde nose .. me encantan las biciletas ( tengo una Cannondale Trail sl 4 ) m encanta el futbol , rugby , futbol americano y basket.
y de mayor sere policia o bombero .. policia mejor ...
Ubicación: Tarraco xDD
Edad: 16
Fecha de inscripción: 29/07/2009
Cantidad de envíos: 3
- Mensaje n°238
Re: ¿Buscas un mod? Pregunta
Ola , quiero hacer un ''regalo'' a mi vecino y darle 1 o 2 mods para Medieval 2 o Medieval 2 :Kingdoms , que traten sobre Japon , China etc ... o sobre los Romanos.
Porfavor ayudadme porque no encuentro nada , no se como instalarlos , no se como descargarlos .... solo dadme el link de descarga del mod y ya me apañare
Gracias.
Porfavor ayudadme porque no encuentro nada , no se como instalarlos , no se como descargarlos .... solo dadme el link de descarga del mod y ya me apañare
Gracias.

Werety- Teniente Coronel

- Nombre: Ernest
Ubicación: Catalunya , Cerdanyola del Valles
Edad: 21
Fecha de inscripción: 09/01/2009
Cantidad de envíos: 2174
- Mensaje n°239
Re: ¿Buscas un mod? Pregunta
bienvenido Josepee93
, pues me parece que siento decirte que los mods basados en asia, o sea china y japon la verdad es que estan todos en desarrollo, asi que amenos que le regales el shogun. 
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Josepee93- Marinero

- Nombre: Sir Mister God Josepee93 ( Con humildad ehh )
1'93 , rubio , gafas , pecas , muy blanco , ojos azul turquesa o verde nose .. me encantan las biciletas ( tengo una Cannondale Trail sl 4 ) m encanta el futbol , rugby , futbol americano y basket.
y de mayor sere policia o bombero .. policia mejor ...
Ubicación: Tarraco xDD
Edad: 16
Fecha de inscripción: 29/07/2009
Cantidad de envíos: 3
- Mensaje n°240
Re: ¿Buscas un mod? Pregunta
Lo de antes ... alguno sobre Roma , pero con graficos del Medieval 2 ??
=)
=)










Werety

